From Twelve

What if FIGHTER JETS freaking EXPLODED when they collided with CLOUDS?? Read this article to not find out!!

Published November 10th, 2026

There was a time when nothing really mattered. I was reminded of those times recently by a friend request I received on Discord from a friend I had, once, in middle school:

No bell was rung when I sent that “ok” text to tell me that I’d be talking to M---- for the last time.1 And yet, it was the last message. It was sent carelessly—nothing really mattered. I was looking at this chat just now, reminiscing, when I decided to scroll up and found a link that brought tears to my eyes: https://play.unity.com/en/games/d91da6c7-7561-435e-895e-2ec50df2a600/flier

My game. Flier. I made it when I was twelve—it was the first game I had built all by myself, at the height of the pandemic, at a time when I had few friends.2 Back then it was almost like the code was my only friend… I had lost this game (all of its files, even my memories of it!) over the course of the years. And here it is:

It’s beautiful, though there are quirks and rough edges in the game. The plane explodes when it hits any cloud:

And you can cancel horizontal lane changes, but not vertical ones. The music is weird. The “Next” button is actually a “Play again” button (though you wouldn’t know); the contrast of the score display isn’t good enough, the plane doesn’t disappear when it explodes… Had I made it today, I would never call this game finished.

But I’ve played this game for over an hour today:

And, I don’t know, I’m smiling. I’m in college, I did all of high school, I stopped writing code,3 I worked at the fighter jet company; I learned and unlearned Blender, Unity, and C# (the tools I used to make this game). I think 12-year-old me made a better fighter jet than I could now.

It’s been a while, huh?

Five years from now, will I look back this fondly at what I do today?

  1. Oh I’m a wreck: The Last Time. ↩︎

  2. I had just moved to London. As a twelve-year-old, this is not an easy thing to do. ↩︎

  3. Claude writes it all, now. I feel sad about this in moments like these. There is a beauty to making something by learning how to do it and then doing it, fixing things, and learning more. But that’s a subject for another blog post. ↩︎

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